![]() Thief takes place in a time of turmoil as franchise protagonist Garrett returns to a medieval city under lockdown. Garrett still has a slew of tools at his disposal, including special arrows and rope for making covert escapes. ![]() During our demo the player appeared to be sneaking into a home for the blind, and where’s the fun in that? That’s the basis of stealth in the new Thief, and while it cleaves to the gameplay mechanics of the original games it also seems to rely heavily on dumb enemy AI. In most regards, Eidos Montreal’s return to the classic Thief franchise is a welcome one, but it’s being modernized in ways that disregard some of what made the original series so strong-plus, it comes off a bit unbelievable in a time when stealth-action games have been elevated past a visual detection via light and darkness. But the gameplay didn’t seem all the way there, and while it’s still early in the development process I have some concerns that need to be addressed before I can get excited for the game. The presentation and demos were technically impressive, showcasing the advanced lighting and shadow techniques that the developers are using to take advantage of next-generation hardware. During GDC we had a chance to see a guided playthrough of Thief, a contemporary reboot of the classic PC stealth games.
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